Undertale was an amazing experience. I felt the music was some of the most incredible video game music I’ve heard in a long time. It even inspired me to make my own “boss fight” song! I hope you guys enjoy it, too!
SPOILER WARNING: This piece contains spoilers from Undertale.
It’s immensely difficult for a game to stand out in a crowd of countless titles. It’s even harder for a game to truly be original when so many ideas have been used already. Despite that, Undertale manages to truly shine and provides an experience unlike any other. Undertale is a mix of the RPG and bullet hell genres that tells the story of a child that has fallen into the world of monsters and must make his way back home. At first glance Undertale, with its 16-bit graphics, looks like it’s just copying old retro style games. Amusing, but nothing that looks too spectacular. However, with Undertale, appearances are deceiving. Undertale is an exceptional game with unique and engaging game mechanics. The core of Undertale’s game mechanics lies in the concept that you can defeat monsters by interacting and eventually sparing them rather than outright killing them. Throughout the game you are confronted with the choice to either kill or spare monsters, and the choices you make drastically influence how the game plays out. Although this game mechanic is creative, alone it would not make Undertale as amazing as it is. Where I think Undertale truly shines is in its storytelling. As you make your way through the game you learn that there’s more going on beyond just a child trying to make his way back home. The fate of two entire species hangs in the balance with a long an intricate history tied to the game’s world. Simply put, the game starts out light and simple, but as the game progresses the story becomes more intense and the stakes grow higher. The game achieves this through more than just words. One of Undertale’s most striking features is its massive soundtrack, and music in Undertale serves as more than just background noise. It actually mirrors, and at times, shapes how the story plays out. The game’s music is an integral part of its experience, and I will try to highlight this impressive achievement.
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At the very start of the game a prologue is played which recounts the war between humans and monsters and how the monsters came to be trapped underground. During this prologue the song “One Upon a Time” plays. We will call this the intro theme, and it will appear again many times in the game. In fact, right after the prologue finishes, the song manifests as the title screen music. Both of these songs are in 8-bit style and fits perfectly with the appearance of the game.
Upon starting the game you encounter the talking flower, Flowey, who has his own theme, “Your Best Friend.” At first everything seems innocent. Flowey offers you tiny white pellets that he calls “friendliness pellets,” telling you that they will provide with “love” to make your soul stronger. However, when you make contact with his “friendliness pellets,” you almost die. At that point Flowey drops his act and tells you the grim reality: in the underground its “Kill or be killed.” Flowey then attempts to finish you off, but you are saved by another monster, Toriel. Toriel is a kindly monster you wants to take care of you. When you meet her the song “Fallen Down” plays, and this song is in 16-bit style. This change in style represents the dark nature of Undertale you have just discovered, and at this point the player should realize there’s more to the game than there first seemed to be.
After you encounter Toriel you enter the game’s first area, the Ruins. In the song “Ruins” you are immediately greeted with the genuine sound of a piano, something clearly beyond 16-bit music. This makes it apparent that this game’s music will not be constrained to 8- or 16-bit music, unlike its graphics. It’s this freedom in the game’s music that makes it such a powerful tool for propelling the narrative. https://slotpoker-dictionarysuperossiluckyfrog.peatix.com. At the moment, however, despite the lone piano, most of the music is still in 16-bit style.
After clearing the ruins you enter Toriel’s house, where you hear the theme “Home“. This piece marks a significant turning point in the soundtrack. The entire song consists of the sound of an actual instrument, a harp, with no hint of the previously dominant 16-bit sound. This point in the game is also significant, because you will eventually have to fight Toriel and earn the right to leave her protection and go out into the rest of the underground to make your way home. Toriel’s house is the last stop before the next phase of the game, which the shift in music alludes to.
Leaving the protection of Toriel, you enter the game’s second area, the snowy forest. The snowy forest’s theme is “Snowy,” and here the music ramps it up to a different level. A full orchestra is now utilized, and the music is far from what you’d expect from the 16-bit graphics your screen. Mp4 movie maker free download. Though 16-bit music will still pop up in segments, it is clear that real instrumental sounds have taken the center stage. (Just clarify the instruments used in the songs are digital instruments) At this point the significance of the music shifts to what melodies and instrumentation occur.
Play meerca chase 2 online. Mac office 2011 product key download. Upon clearing the snowy forest, you enter Snowdin Town, the first safe area since Toriel’s home. At Snowdin Town the song “Snowdin Town” plays. An important segment, which I call the “Snowdin melody,” plays at 0:57 in the video.
One of the most spectacular songs in the game plays in the area after Snowdin Town, the cave. The song, “Waterfall“, greatly changes the feeling of the game. Whereas previous songs were ambient, even uplifting, “Waterfall” focuses on creating a sense of gravitas. The lower octave of the piano, the powerful bass presence, and the haunting violin melody creates an atmosphere fitting for the area, where you begin to discover that monsters are not evil, but actually victims of human aggression. In the same area, another song can be heard in room with a mysterious, solitary statue. The song is called “Memory” and is an introduction to what may be the most important melody in the game.
In my first run through of the game I happily killed many of the monsters I ran into. However, a turning point came when I listened to the song “An Ending.” (Specifically starting at 1:28) At the end of the cave area you fight the monster Undyne, and during her death (if you decide to kill her) the song plays. Listening to the powerful piano melody and watching Undyne futilely struggle not to die while thinking about her loved ones touched my conscience and made me realize that killing the monsters actually made ME the villain. After that point I stopped killing monsters unless I had absolutely no choice.
Right before fighting the monster king ASGORE, you enter a house that looks exactly like Toriel’s house. After going through so much in the game I felt a sense of nostalgia when I first saw the house again. It is no exaggeration to say that the true story of Undertale begins in earnest when you enter the house, at which point you appear to have almost beaten the game. In the house you immediately hear a guitar strumming the melody from “Memory”. However, something is different. This guitar is not digital, but is from an actual human recording. Very soon a piano, playing the game’s intro theme, starts playing to complement the guitar. This song is called “Undertale.” While in the house various monsters will appear before you, but not to fight. Instead they tell you the story of Asriel Dremurr, the late son of the king. It’s in the story that you learn Asriel’s death was what drove the king to declare war on humans and seek to free the monsters from the underground. The use of an actual guitar in “Undertale” serves to humanize the game, and the hopeful tone of the song represents not what the player is feeling, but what the monsters are feeling in knowing they might soon escape from the underground. This causes the player to further empathize with the monsters. “Undertale” is the longest song in Undertale‘s soundtrack, and it is the cornerstone song of the entire game. With the sweeping interplay between what are probably the game’s two most important melodies, “Undertale” is a worthy song to bear the game’s name.
After defeating ASGORE you discover who the true villain is: Flowey. Taking advantage of ASGORE’s defeat Flowey suddenly pops up and steals ASGORE’s power and becomes an unstoppable monstrosity. During what seems to a hopeless battle against Flowey, the song “Your Best Nightmare” plays. It is a hectic, and intimidating song with Flowey’s theme popping up occasionally. However, eventually Flowey’s own power turns on him and you are able to defeat him. During this second phase of the battle “Finale” plays. Marking the decisive end of everything, Finale takes the hectic melody of “Your Best Nightmare” and brings order to it with more standard instrumentation. This is the last soundtrack you’ll hear before you beat the game. After you beat Flowey you escape the ruins, but the other monsters remain trapped, and that’s it.
Of course that’s not it. The game spent so much effort to make you sympathize with the monsters. There’s no way leaving them trapped while you escape alone is a satisfying ending. This is where you learn that the game actually has multiple endings. The “true ending” can only occur when you run through the game again without killing ANY monster. If you successfully pull it off then the last boss you encounter will be drastically different. Flowey reveals himself to actually be Asriel Dremurr, and the true final battle is against Asriel who has become nearly godlike. Though “Finale” wasn’t bad, the music of this fight, “Hopes and Dreams” is truly worthy of being the theme of a final boss. “Hopes and Dreams” utilizes themes from all across the game. At the very beginning the intro theme is played by a violin. At 1:30 Flowey’s theme plays, and at 2:15 even the Snowdin theme pops up. This song truly makes you feel like everything you’ve done has led up to this decisive point. The new melody in the song is also spectacular, and the chords played by the dual electric guitars makes the song truly inspiring. The song for the second phase of the battle, “SAVE the World“, is similar and also spectacular. However, one important theme is still missing from the finale: the “Memory” melody. Unsurprisingly, you do not defeat Asriel by overpowering him. Instead, by refusing to hurt him you break Asriel’s will to fight. During this final part of the battle the “Memory” melody plays, but this time in a song called “His Theme“. At this point everything comes full circle and it becomes clear that the “Memory” melody is actually Asriel’s theme. After being comforted by the player Asriel decides to sacrifice himself in order to break the barrier keeping the monsters trapped. Asriel’s sacrifice frees all the monsters, and the true happy ending is achieved.
Custom Undertale Music
Undertale’s Win at craps everytime. soundtrack was truly spectacular, rivaling even blockbuster cinematic compositions. With its music Undertale achieves something truly special: it isn’t simply decoration for the game, it provides an experience that makes a player truly feel like part of the game.